CREATING STEAM LEARNING CONTENT AND INTERDISCIPLINARY LESSONS USING ARTIFICIAL INTELLIGENCE

Kremena Stoyanova
Pages: 5 – 9

 Abstract. The integration of digital technologies into modern education demands further exploration, given the   vast opportunities it presents. This article aims to investigate the role of digital technologies in STEAM education, focusing on the key challenges and potential advancements associated with their implementation. Guided by the principles of Education 3.0 and Education 4.0, the discussion emphasizes the growing importance of virtualization in education and highlights the use of Artificial Intelligence to support teachers in designing interdisciplinary lessons through the use of Prompt Generators.

Keywords: STEAM, interdisciplinary lessons, Artificial intelligence, Prompt Generator, Education 3.0, Education   4.0

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